KAHIBARO
Discord
Login
Register
☰
☰
Home
Natural Sciences
Humanities
Social Sciences
Applied Sciences
Computer Sciences
Languages
Arts
Religion
Games
Help
π
Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad blocker.
1 Introduction to Roblox & Game Design Basics
›
2 Lua Programming Fundamentals
›
3 Building Your First Game
›
4 Game Systems & Mechanics
›
5 Advanced Game Design
›
6 Polish, Optimization & Publishing
›
7 Capstone Projects
›
8 Bonus Topics
›
Roblox Game Design
Roblox Game Design
π¨οΈ
1 Introduction to Roblox & Game Design Basics
2 Lua Programming Fundamentals
3 Building Your First Game
4 Game Systems & Mechanics
5 Advanced Game Design
6 Polish, Optimization & Publishing
7 Capstone Projects
8 Bonus Topics
Where to Move
Move chapter:
β°
1 Introduction to Roblox & Game Design Basics
β°
1.1 Introduction to Roblox
β°
1.1.1 What is Roblox
β°
1.1.2 How Roblox games work
β°
1.1.3 Examples of successful Roblox games
β°
1.1.4 Installing and navigating Roblox Studio
β°
1.1.5 Understanding the Roblox ecosystem
β°
1.2 Introduction to Game Design
β°
1.2.1 What makes a game fun
β°
1.2.2 Core game loops
β°
1.2.3 Player motivation
β°
1.2.4 Game genres on Roblox
β°
1.2.5 Single-player vs multiplayer design
β°
1.3 Getting Started with Roblox Studio
β°
1.3.1 The interface (Explorer, Properties, Toolbox)
β°
1.3.2 Parts and basic objects
β°
1.3.3 Moving, scaling, rotating objects
β°
1.3.4 Anchoring and collisions
β°
1.3.5 Basic lighting
β°
2 Lua Programming Fundamentals
β°
2.1 Introduction to Lua
β°
2.1.1 What is Lua
β°
2.1.2 Variables
β°
2.1.3 Data types
β°
2.1.4 Tables
β°
2.1.5 Comments and good coding style
β°
2.2 Control Structures
β°
2.2.1 If statements
β°
2.2.2 Loops (for, while)
β°
2.2.3 Functions
β°
2.2.4 Scope
β°
2.3 Roblox-Specific Scripting
β°
2.3.1 Scripts vs LocalScripts
β°
2.3.2 The Workspace
β°
2.3.3 Events (Touched, Clicked)
β°
2.3.4 Connecting functions to events
β°
3 Building Your First Game
β°
3.1 Creating a Simple Obby (Obstacle Course)
β°
3.1.1 Designing levels
β°
3.1.2 Kill bricks
β°
3.1.3 Checkpoints
β°
3.1.4 Spawn points
β°
3.1.5 Win conditions
β°
3.2 Adding UI
β°
3.2.1 ScreenGui
β°
3.2.2 Buttons
β°
3.2.3 Text labels
β°
3.2.4 Updating UI with scripts
β°
3.2.5 Creating a main menu
β°
4 Game Systems & Mechanics
β°
4.1 Player Systems
β°
4.1.1 Health system
β°
4.1.2 Damage system
β°
4.1.3 Leaderboards
β°
4.1.4 Player stats
β°
4.1.5 Saving player data (DataStore)
β°
4.2 Game Mechanics
β°
4.2.1 Coins and collectibles
β°
4.2.2 Shop system
β°
4.2.3 Inventory system
β°
4.2.4 Tool system
β°
4.2.5 Power-ups
β°
4.3 Multiplayer Mechanics
β°
4.3.1 RemoteEvents
β°
4.3.2 Server vs client
β°
4.3.3 Preventing exploits
β°
4.3.4 Synchronizing players
β°
5 Advanced Game Design
β°
5.1 Combat Systems
β°
5.1.1 Melee combat
β°
5.1.2 Ranged combat
β°
5.1.3 Animations
β°
5.1.4 Cooldowns
β°
5.1.5 Hit detection
β°
5.2 Advanced UI & UX
β°
5.2.1 Polished menus
β°
5.2.2 Animations in UI
β°
5.2.3 Sound design
β°
5.2.4 Feedback systems
β°
5.3 Monetization
β°
5.3.1 Game passes
β°
5.3.2 Developer products
β°
5.3.3 In-game currency
β°
5.3.4 Ethical monetization
β°
6 Polish, Optimization & Publishing
β°
6.1 Optimization
β°
6.1.1 Reducing lag
β°
6.1.2 Script optimization
β°
6.1.3 Asset management
β°
6.1.4 Performance testing
β°
6.2 Testing & Debugging
β°
6.2.1 Common scripting errors
β°
6.2.2 Using output window
β°
6.2.3 Play testing strategies
β°
6.3 Publishing Your Game
β°
6.3.1 Game settings
β°
6.3.2 Thumbnails and icons
β°
6.3.3 Writing descriptions
β°
6.3.4 Updating your game
β°
7 Capstone Projects
β°
7.1 Obby Game Project
β°
7.1.1 Build a complete obstacle course game
β°
7.2 Simulator Game Project
β°
7.2.1 Create a clicker or simulator-style game
β°
7.3 Multiplayer Combat Game Project
β°
7.3.1 Build a small PvP arena game
β°
8 Bonus Topics
β°
8.1 Building a Tycoon Game
β°
8.2 Building a Tower Defense Game
β°
8.3 Creating Custom Animations
β°
8.4 Scripting NPC AI
β°
8.5 Advanced Physics Systems
Close