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GPU and Accelerator Computing

Big Picture: Why This Chapter Matters

Modern high‑performance computing is no longer just about CPUs. A huge fraction of the world’s fastest supercomputers get their performance from GPUs and other accelerators. Even if you never write GPU code yourself, you will almost certainly:

This chapter gives you the conceptual toolkit to understand what GPUs/accelerators are doing and how they fit into an HPC system. Later chapters (e.g., CUDA, OpenACC) will cover programming them in more detail.

What Are GPUs and Accelerators in HPC?

In HPC, a GPU (Graphics Processing Unit) is used as a general‑purpose accelerator: a specialized processor designed to execute many simple operations in parallel, extremely quickly. GPUs were originally built for graphics, but their architecture is ideal for many scientific and data‑intensive workloads.

More generally, an accelerator is any device added to a node to speed up specific types of computation, offloading work from the CPU. Common accelerator types in HPC include:

In a typical HPC node:

You will often see node descriptions like:

Understanding this balance between CPUs and accelerators is central to using these nodes effectively.

CPU vs GPU: Conceptual Differences

From an HPC user’s perspective, the key difference is many simple cores vs fewer complex cores:

This makes GPUs ideal for data parallel workloads where your computation can be expressed as doing similar operations over large arrays, grids, or batches of data.

The Host–Device Model

Most current HPC systems use a heterogeneous node model:

Key points of the host–device model:

Common memory/connection terms you will encounter:

Understanding when and how data moves between CPU and GPU is crucial for both performance and correct job configuration.

Where GPUs Fit in an HPC Cluster

In a cluster, not all nodes necessarily have GPUs:

You might see cluster partitions or queues like:

From a workflow perspective:

  1. You log in to a login node (usually CPU‑only).
  2. You submit a job to a GPU partition.
  3. The scheduler allocates you a GPU node with the requested number of GPUs.
  4. Your job’s executable:
    • Runs on the CPU, and
    • Offloads selected kernels or loops to GPUs.

How many GPUs you can request and how you specify them depends on the cluster’s job scheduler configuration, which you’ll connect with in the job scheduling chapter.

Types of Accelerated Workloads

Certain kinds of problems map particularly well to accelerators. Common classes include:

If your workload can be expressed as the same operations over large data sets with minimal dependencies between elements, it is a strong candidate for acceleration.

When GPUs May Not Help

Accelerators are not beneficial for every workload. Common cases where GPUs struggle:

In such cases, CPU‑only execution may be simpler and faster.

Performance Considerations at a High Level

Later chapters will go into optimization details. At this stage, it is important to know the main performance levers conceptually:

These ideas will appear repeatedly when analyzing and tuning performance.

How GPU Programming Fits into the Software Stack

Accelerators are used in practice through several layers:

In many real‑world HPC workflows, you may never write CUDA or OpenACC yourself. Instead, you:

Understanding which parts of your workflow are GPU‑accelerated and which are not is important for interpreting runtime and scaling behavior.

Practical Aspects of Using Accelerators in HPC

From a user standpoint, several practical issues arise when working with accelerators:

These operational details tie into job scheduling, software stacks, and debugging chapters, where you’ll see concrete examples.

How GPUs Interact with Parallel Programming Models

HPC codes often combine multiple layers of parallelism:

Common patterns include:

The choice of pattern affects both performance and scalability. Later chapters on hybrid programming and performance optimization will revisit these designs.

Emerging Trends in Accelerator‑Based HPC

Accelerator technologies evolve rapidly. Some important trends relevant for future‑proofing your skills:

Keeping an eye on how your field’s software evolves with these trends will help you choose appropriate systems and tools for your work.

Summary

In this chapter, you’ve seen GPUs and accelerators as:

Later chapters will dive into GPU architecture details, specific programming models (CUDA, OpenACC), and techniques for getting the best performance out of accelerator‑based systems.

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