Kahibaro
Discord Login Register

1.2 Android Ecosystem and Versions

Overview of the Android Ecosystem

Android is not just an operating system. It is a whole ecosystem of software, hardware, services, and tools that work together to let you build and run apps on many types of devices. As an Android developer, it is important to understand that you are not building for a single phone model or a single OS version, but for a broad and diverse environment.

The Android ecosystem includes the Android Open Source Project (AOSP), device manufacturers, Google services, app stores, development tools, and the huge community of developers and users. Each part influences how your apps behave and what features you can use.

In this chapter, you will learn how the ecosystem is structured, what Android versions are, how they evolve over time, and why fragmentation matters for your apps. You will not learn how to write code yet, but you will build a mental map that will be useful when you start building real applications.

Android Open Source Project and Google’s Role

Android began as an open source project called the Android Open Source Project, often abbreviated as AOSP. AOSP provides the core code for the Android operating system. Anyone can look at this code, and hardware manufacturers can use it as the base for their devices.

However, the Android you see on most phones is more than pure AOSP. Google adds its own apps and services on top, such as Google Play Store, Google Play Services, Gmail, and Maps. These additional components are not open source. Manufacturers can choose to license these from Google if they agree to follow certain compatibility requirements.

AOSP defines the platform itself. It includes the Linux kernel, system libraries, the Android runtime, core frameworks, and a set of basic apps. When you target the Android SDK in your apps, you are mostly targeting platform APIs that come from AOSP, not from manufacturer specific features.

Google Play Services is a separate layer that provides many modern APIs such as Google Sign In, Maps APIs, Fused Location Provider, and Firebase related services. These APIs are updated independently from the main OS. This is useful because users do not need a full system update to get new capabilities. As a developer, you will often rely on Google Play Services to reach a large number of devices with consistent behavior.

Different manufacturers customize Android skins and launchers, but as long as they pass compatibility tests and ship Google Play, they must keep the platform APIs consistent enough so your apps work across devices.

Device Diversity in the Android World

The Android ecosystem includes many device types. The most common are smartphones and tablets, but Android also runs on TVs, watches, cars, and more specialized devices like handheld scanners or kiosks.

Phones and tablets are the main targets for most apps. These vary in screen size, resolution, aspect ratio, and hardware performance. Some devices are small and low end, others are large and very powerful. When you design layouts and choose images, you have to assume that your app may run on a wide variety of screens and hardware capabilities.

Android TV brings Android to televisions. Apps built for TV must consider remote control navigation, larger distances between the viewer and the screen, and different usage patterns. You do not have to support TV in every app, but it is still part of the ecosystem and affects how Android evolves.

Wear OS is Android for smartwatches. These devices have tiny screens and limited input methods. Apps usually focus on quick interactions, notifications, and health or fitness features.

Android Automotive and Android Auto extend Android to cars. They integrate with vehicle systems and present information like navigation and media in a car friendly interface.

On top of these, there are specialized Android based devices used in industries and retail. They can have barcode scanners, rugged cases, or custom inputs. These devices often still rely on the same Android APIs that regular phones use, which means your knowledge is transferable.

For you as a beginner, the key idea is that a single Android codebase and toolchain can target many kinds of devices. This flexibility is a major strength of the ecosystem, but it also introduces complexity when you want to provide a good user experience for many device types.

Android Versions and API Levels

Android is released in versions. Each version has a public name such as Android 10, Android 11, Android 12, and an internal numeric identifier called the API level. The API level is what matters most for development.

The Android SDK defines APIs. Each SDK version corresponds to one API level. For example, Android 10 is API level 29, Android 11 is API level 30, and Android 12 is API level 31. When Google releases a new version of Android, it usually adds new platform features and sometimes changes the behavior of existing ones. These changes are grouped into the new API level.

When you create an Android app, the build configuration uses three important version settings: the minimum SDK version, the target SDK version, and the compile SDK version. These are closely tied to API levels, and you will see them in Gradle files later in the course.

The minimum SDK version tells Android the lowest API level that your app supports. If a device has an Android version below this API level, users cannot install your app from the Play Store. This setting affects how many devices you can reach. A lower minimum SDK usually means more potential users, but you have to handle older features and behaviors that may lack newer APIs.

The target SDK version indicates the API level that your app is designed and tested for. Android uses this information to enable or disable certain compatibility behaviors. When Android introduces a breaking change, it often only applies fully to apps that target the new version. This gives developers time to update their apps.

The compile SDK version is the API level used at build time. It defines which APIs you can call directly in your source code. You generally want this to be the latest stable API level so you can use new platform features and benefit from the latest tools, even if your minimum SDK is lower.

Always keep compileSdk and targetSdk as high as possible to benefit from new features and behaviors, but choose minSdk based on the oldest Android version that matches your audience and app requirements.

In practice, you will often use modern APIs while still supporting older versions by checking the current API level at runtime or using backward compatible libraries. You will see how to do this later when we talk about compatibility and libraries like AndroidX.

The Evolution of Android Versions

Android has evolved over more than a decade. Early versions used dessert code names like Cupcake, Donut, Jelly Bean, and KitKat. Starting with Android 10, Google switched to simple numeric names in public branding, although internal code names still exist.

Each new Android version brings improvements in performance, security, privacy, user experience, and developer APIs. For example, some versions introduced runtime permissions, others improved notifications, added dark theme, enhanced gesture navigation, or changed how apps can run in the background.

From a developer perspective, the most important aspect of this evolution is that API levels keep increasing and new behavior expectations appear. Over time, Android has become stricter about what apps can do silently in the background, how they access location and storage, and how they interact with the system. This is done to protect users and improve device performance, but it may require your app to update its behavior when targeting newer versions.

Some features are only available on newer versions. For example, if a new API for fine grained notification control appears in API level 33, and you want to use it, you have to write code that checks if the device actually runs that version or higher. If not, your app should fall back to a simpler behavior.

Android also maintains a strong focus on backward compatibility. Many platform updates and security improvements are delivered through modular system components and Google Play, so users on older major versions can still get some newer capabilities.

The result is a living platform, not a static one. As an Android developer you need to be aware that the behavior of your app can differ depending on which version of the OS it runs on. Testing on multiple versions is part of professional Android development.

Fragmentation and Its Impact on Development

The word fragmentation is often used to describe the state of Android devices around the world. It means that many different OS versions, screen sizes, hardware combinations, and manufacturer customizations coexist at the same time.

Unlike some other platforms, Android users do not all upgrade to the latest version quickly. Many devices stay on the version that shipped from the manufacturer, especially in lower price ranges. This leads to a situation where your app might run on very old versions on some devices and the latest version on others, at the same time.

Fragmentation affects you in a few ways. First, you must decide which minimum version you are willing to support. This is a strategic decision that balances market reach against development and testing effort. If you set the minimum too low, you gain more potential users, but you must handle more compatibility issues and possibly live without some modern APIs. If you set it too high, development becomes simpler, but you might lose users whose devices are still on older versions.

Second, you need to think carefully about layouts and resources. Different screen sizes, densities, and aspect ratios mean that fixed pixel based designs break very easily. In future chapters, you will learn to use flexible layout containers, resource qualifiers, and density independent units to deal with this diversity.

Third, manufacturer customizations may affect behavior and visual appearance. Some device makers change default fonts, colors, or system behaviors. Most standard Android APIs still work, but you should be prepared for small visual differences across brands. Testing on more than one device model is often helpful.

Fragmentation is challenging, but Android provides many tools to manage it. The AndroidX libraries offer backward compatible components, the Material Design library provides consistent UI elements, and Gradle lets you define different resources for different device configurations. Over time, you learn patterns that work well across many devices.

Google Play and Alternative App Stores

The Google Play Store is the primary way most Android users discover and install apps. It is tightly integrated with Google services and provides distribution, automatic updates, and billing support for in app purchases and subscriptions. Publishing to Google Play is covered later in the course, but at the ecosystem level it is important to understand that Google Play is only one part of the distribution story.

Android allows installation from multiple app stores and even direct installation of APK files if the user explicitly enables this. In some regions and on some devices, alternative stores such as manufacturer specific stores or third party marketplaces are common. Some devices may not ship with Google Play at all.

For developers, this means that your app can reach users in many ways. However, it also means you cannot assume that every device has Google Play Services or the Play Store. If your app depends heavily on Play specific APIs, you should handle the case where these are not available or limit your distribution to devices that ship with them.

Play Store policies influence the ecosystem too. For example, Google may require apps to target a recent API level to be accepted in the store. This pushes developers to adopt new platform features and behaviors over time. Staying aligned with these requirements is part of maintaining a modern and secure app.

Android Compatibility and Support Libraries

To reduce the pain of fragmentation and to help developers use new features while still supporting older versions, Google provides a set of support libraries that are now grouped under the AndroidX namespace.

These libraries offer backward compatible versions of UI components, platform features, and utilities. For example, you can use modern Material components on older Android versions through these libraries. Many platform capabilities also have compatibility wrappers that adjust behavior depending on the running version.

The idea is that instead of checking API levels manually everywhere, you rely on a higher level API that internally handles these differences. This lets you write cleaner code and focus more on your app logic.

You will work extensively with AndroidX and related libraries throughout this course. For now, you just need to understand that they exist to smooth over differences between versions and devices and form an important part of the practical Android ecosystem.

Security, Privacy, and Version Progression

As Android versions evolve, security and privacy requirements become stricter. This aspect strongly influences how your apps must behave. New versions often introduce changes that affect permissions, background activity, and data access. These changes can make your app safer and more respectful of user privacy, but they sometimes require code changes when you update your target SDK.

For example, newer versions may require explicit runtime permission requests for sensitive data, may limit how often a background service can wake up, or may restrict access to certain device identifiers. These policies are part of a larger effort to protect users in the ecosystem.

When you read Android documentation for any feature, pay attention to the minimum version that supports it and to notes about behavior changes in specific versions. This habit will help you write apps that behave correctly across the version range you support.

The Role of Developers in the Ecosystem

The Android ecosystem is shaped not only by Google and manufacturers, but also by developers like you. Popular apps influence user expectations, design trends, and even platform features that appear in future versions.

By following good practices, supporting a reasonable range of versions, and respecting user privacy and performance, your apps contribute positively to the ecosystem. Poorly written apps that misuse background processing or permissions can harm user experience and battery life, which is why modern Android versions place limits and requirements on certain behaviors.

As you move through this course you will gradually learn the tools and APIs that Android provides. The concepts of ecosystem and versions will remain relevant at each step. When you choose libraries, set version numbers in Gradle, design your layouts, or test your app, you will always be making decisions that interact with the diversity of devices and Android releases.

Understanding this context early will help you think like an Android developer, not just a programmer running code on a single device.

Views: 2

Comments

Please login to add a comment.

Don't have an account? Register now!