Table of Contents
Understanding Layouts and Views in Android
Layouts and views form the visible face of an Android app. When a user opens your app, everything they see and touch is built from these two building blocks. In this chapter, you will get an overview of what layouts and views are, how they relate to each other, and how Android uses XML to describe user interfaces. The specific layout types and attributes will be covered in their own chapters, so here we focus on the general concepts that apply everywhere.
Views as the Building Blocks of the UI
A view represents a rectangular area on the screen. Every button, text label, image, input field, or custom widget is a view. The view knows how big it is, where it is positioned, how it looks, and how it responds to user interaction.
In Android, most views are subclasses of the View class. Examples are TextView for displaying text, Button for clickable buttons, and EditText for text input. You rarely work directly with the base View class, but understanding that all these widgets share common behavior through inheritance helps you reason about them. For example, properties like visibility, background, padding, and click handling come from View and therefore exist on all standard widgets.
Every view gets two important properties from its parent: a width and a height. However, these are usually not fixed pixel values. Instead, they often use special constants that describe how the view should behave within its parent. How those constants are interpreted is part of the layout system and depends on the parent layout.
Views are also responsible for drawing themselves on the screen. Android asks each view to draw its content during the rendering pass. As an app developer, you mostly configure drawing by setting properties, but you can also create custom drawing logic in more advanced scenarios.
ViewGroups and Layouts as Containers
While views display content, layouts organize views. A layout is a special kind of view that can contain other views. In Android, such a container is a subclass of ViewGroup. You can think of a ViewGroup as a parent that controls how its children are measured, positioned, and drawn on the screen.
Every user interface is a tree of views, with layouts as internal nodes and leaf views as the actual widgets. There is always a single root view at the top of the hierarchy. Under this root, you can nest layouts inside layouts to create complex structures.
Some layouts align children in a line, some constrain them relative to each other, and some place them freely. Although each layout type behaves differently, the underlying idea is the same. The layout measures its children, then decides where to place each child within its own rectangular space.
The root view of your screen is typically defined in an XML layout file and is later “inflated” by an activity or fragment. Once inflated, it becomes a real tree of view objects in memory that Android can measure, draw, and interact with.
The View Hierarchy and Parent Child Relationships
Understanding the view hierarchy is essential to build flexible and maintainable user interfaces. Each view can have at most one parent, but a parent layout can have multiple children. This creates a tree structure where events, such as touch input, and properties, such as visibility, often move up or down the tree.
For example, when a user taps the screen, Android starts at the top level, travels down through the view hierarchy, and looks for the most specific child that can handle the touch. The chosen view might be a button inside multiple nested layouts. Likewise, if you hide a parent layout by changing its visibility, all its children disappear as well, because they are contained within its bounds.
The parent child relationship also influences how sizes are calculated. A parent layout is free to decide how much space to give each child, based on layout parameters that the child provides. Each child declares how it would like to be sized, but it cannot force the parent. The final size is always the result of cooperation between parent and child.
This hierarchy becomes more important as your UIs grow more complex. Knowing which view is responsible for what part of the screen and how layouts combine helps you debug issues like overlapping elements, cut off content, or unexpected scrolling behavior.
XML Layouts as UI Definitions
Android user interfaces are usually described in XML files. Each XML file corresponds to a piece of layout, such as the screen for an activity or a fragment, or a reusable component that you can include in multiple places. The XML is not executed code, but a structured description of which views exist, how they are nested, and which attributes they have.
A simple XML layout might look like this:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="@+id/helloText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello Android" />
</LinearLayout>
The root element in this example is a layout, and inside it there is a TextView. XML attributes such as android:layout_width and android:text configure how each view appears and behaves. The special XML namespace declaration xmlns:android="..." is required for the Android attributes and is typically present in the root tag.
When your app runs, Android takes this XML description and inflates it into actual view objects by reading the tags and creating the corresponding view classes. You can also build UIs completely in code by creating view objects manually, but XML layouts are recommended for clarity and separation of concerns, especially for beginners.
Layout Inflation at Runtime
The process of turning an XML layout into live view objects is called inflation. This is usually done automatically in activities and fragments. For example, an activity may call setContentView(R.layout.activity_main) to inflate the layout file named activity_main.xml and set it as the content of the screen.
During inflation, Android parses the XML, constructs the corresponding view and layout objects, sets their attributes, and links them into a tree structure. Once inflation is complete, the activity can access individual views using findViewById and interact with them.
Inflation can also be done manually if you want more control or if you want to reuse the same XML in multiple places. In that case, you often use a LayoutInflater obtained from a context, and call methods like inflate(R.layout.some_layout, parent, attachToParent).
Because inflation creates actual objects, it has a cost. Complex or deeply nested layouts take more time and memory to inflate. This is one reason to keep your view hierarchies as simple and flat as practical, which is something you will revisit when dealing with performance.
The Measure and Layout Pass
Once a layout is inflated, Android needs to determine the size and position of every view. This happens in two main steps, often called the measure pass and the layout pass.
In the measure pass, the system starts from the root view and asks each view how big it would like to be, given some constraints. The parent passes down constraints, such as how much space is available, and each child returns its measured width and height. The result is a proposed size for every view in the hierarchy.
In the layout pass, the parent layout decides where to place each child view within its own bounds, using the measured sizes. This is where the concrete x and y positions of each child are computed. The exact behavior depends on the particular layout. For example, some layouts position children in order, others align them relative to edges or to other views.
After these passes, Android can draw each view in its correct place. If something changes, such as a view requesting a new layout or a configuration change that alters available space, the system may repeat the measure and layout process.
You usually interact indirectly with this system by setting layout attributes and letting Android do the hard work. However, having a mental model of these steps helps when you get unexpected sizes or overlaps, or when you work with custom views later.
Layout Parameters and View Properties
Each child view in a layout provides layout parameters that describe how it wants to be sized within that parent. These are often visible in XML as attributes like android:layout_width and android:layout_height, and additional layout specific attributes defined by each layout class.
There are two very common size values. match_parent tells the view to take up as much space as the parent allows in that direction. wrap_content tells it to be just large enough to display its content. Specific sizes in density independent pixels are also possible, but match_parent and wrap_content remain fundamental in most interfaces.
The parent layout interprets these parameters according to its own rules. This means that some attributes are only meaningful inside certain layouts. For example, a layout might support margins or alignment attributes that only apply when the parent has a certain type. If you move a view from one layout type to another, some layout-related XML attributes may no longer apply.
Views also have properties that are shared regardless of layout. These include visibility states such as VISIBLE, INVISIBLE, and GONE, padding inside the view, background colors or images, and minimum sizes. You can set these properties in XML or update them from Kotlin code at runtime.
Always remember that layout_* attributes are interpreted by the parent layout, not by the view itself. Incorrect or missing layout parameters are a common source of misplaced or invisible views.
Composing Interfaces with Nested Layouts
Complex user interfaces are built by composing simpler pieces. You may combine multiple layouts to create sections of the screen that behave differently. For example, a header might be arranged in one style, while a content area uses another arrangement. By nesting layouts, you gain structure and modularity.
However, heavy nesting can also hurt performance and readability. Every additional layout level introduces more work during measurement and layout. It also makes your XML files harder to understand. As you gain experience, you will learn to choose layouts that minimize unnecessary depth while still expressing your design.
A useful practice is to identify reusable UI parts and move them into their own XML files. You can then include them with the <include> tag, which helps keep layouts smaller and more focused. This also promotes consistent design across different parts of your app.
Reusability is especially important for components that appear repeatedly, such as list items or dialogs. Defining these once and reusing them through XML composition or inflation saves effort and reduces the chance of inconsistencies.
Interactive Behavior and Event Handling
Layouts and views are not only visual. They are also responsible for user interaction. Views can receive touch events, keyboard input, and focus changes. Many standard views already come with built in behavior. A button can be clicked, an EditText accepts text, and a CheckBox toggles state.
You usually attach interaction behavior in Kotlin code by setting listeners. For example, you might set a click listener on a button to respond when the user taps it. The view hierarchy determines which view receives the touch event first, and events can travel up the hierarchy if not handled.
Layouts can sometimes intercept events before children see them. This is useful for gestures that involve multiple views, such as scrolling containers. For beginners, it is enough to know that the hierarchy influences not only layout and drawing, but also event routing.
Later chapters will cover specific interaction patterns, but the key point here is that a view is the unit of interaction as well as display, and layouts help control which view is responsible for each part of the screen where interaction may occur.
Resources and Localization in Layouts
Layouts often consume values from external resources instead of hard coded constants. For example, text, colors, sizes, and images are typically stored in resource files and referenced from XML using the @ syntax. A string might be referenced as @string/app_name, a color as @color/primary, and a dimension as @dimen/padding_small.
Using resources allows your UI to adapt to different devices and languages without changing the core layout structure. When the system loads a layout, it also resolves these resource references and picks the appropriate values based on the current configuration, such as language, screen size, and theme.
This separation of structure, styling, and content is a key part of Android design. The XML layout focuses on which views are present and how they are arranged, while resources provide the actual text, colors, and dimensions. Later chapters will go deeper into resources, styles, and themes, but you should already think of the layout file as the structural description and not a place to hard code all values.
Previewing and Editing Layouts in Android Studio
Android Studio provides a layout editor that allows you to view and edit XML layouts visually. You can switch between a design view and a code view, or use a split mode to see both at the same time. The preview updates as you change XML attributes, which helps you understand how layout decisions affect the UI.
In the preview, you can choose different device types, screen sizes, and orientations to see how your layout behaves. This is valuable when you want your UI to be responsive, because you can quickly check if elements are still readable and usable on smaller or larger screens.
Dragging and dropping views from the palette into the design view generates corresponding XML, but you should not rely purely on drag and drop. Reading and understanding the XML behind the visual representation is essential, since many fine grained adjustments are easier or only possible in code.
As you move between preview and XML, you start to see the direct connection between layout tags, attributes, and the resulting visual arrangement, which builds intuition for layout behavior long term.
Layouts and Views Within the App Architecture
Layouts and views are the presentation layer of your app. They display data and collect user input, but they should not contain complex business logic whenever possible. In simple projects you might start by mixing logic into activities and views, but even then, it is helpful to think about separation.
Typically, an activity or fragment owns a layout and uses it to show data from other parts of your app such as view models or repositories. The layout reflects the current state and sends user actions back to the logic layers. This separation becomes crucial as your app grows, but the foundation is always this: views show information and receive interaction, other components decide what information to show and what to do in response to user actions.
Understanding layouts and views as distinct from the data and logic layers of your app prepares you to adopt architectural patterns such as MVVM in later chapters and to write code that is easier to maintain and test.
Putting It All Together
Layouts and views form the core language for building Android user interfaces. Views represent visible and interactive elements, layouts organize them into hierarchies, and XML files describe these structures declaratively. Android inflates layouts into live objects, measures and positions them, and then routes drawing and interaction through the view tree.
As you progress, you will dive into specific layout types and attributes, explore how to handle user input, apply styling and themes, and adapt layouts to different devices. The concepts in this chapter provide the shared foundation. No matter which layout you choose or which component you build, you are always working within this system of views, view groups, and XML defined hierarchies.