Table of Contents
Overview of the Capstone Project
The capstone project is where you bring together everything you have learned in this course and build a complete, real Android app from scratch. You move from following step by step examples to making your own architectural and design decisions, just like you would in real development work.
In this chapter you will not build the project yet. Instead you will understand what the capstone is, what is expected from you, and how to think about applying your skills in a structured and realistic way.
The following chapter, “Project Planning”, will guide you through defining your specific app idea and breaking it down into tasks. “Implementation” will then help you gradually build and refine your app. Here, the goal is to prepare your mindset and outline the boundaries of the project so you can approach it with clarity and confidence.
Purpose of the Capstone
The capstone project has three main purposes. First, it helps you consolidate your knowledge by forcing you to use many individual concepts together inside one coherent app. You stop thinking in isolated topics like “RecyclerView” or “Retrofit” and start thinking in terms of “a feature that lists data from the network and lets the user interact with it.” Second, it gives you a portfolio piece, a concrete Android application that you can show to others to demonstrate your abilities. Third, it exposes gaps in your understanding in a safe learning environment, while you still have the course material to fall back on.
The project is intentionally open ended. You will define your own idea, scope, and feature set in the next chapter. In this chapter, you only learn about the minimal expectations and the key areas where you are expected to demonstrate practical skills.
Core Requirements of the Project
Your project must be an Android app written in Kotlin using the tools and approaches you have practiced in the course. You are encouraged to be creative with the idea, but the app should remain small enough that you can realistically complete it and still apply a wide range of course topics.
At a minimum, your app should include more than one screen, basic navigation, layout and view usage, and interaction with user input. You are also expected to include some form of local data persistence, use of at least one modern Android component for architecture or background work, and basic attention to design and usability.
You will decide the exact features in “Project Planning.” Here you only need to understand that the project checks whether you can put the puzzle pieces together, not whether you memorized every minor detail.
Integrating Course Topics in a Real App
Throughout the course you encountered individual chapters that focused on specific tools, patterns, or components. The capstone project is where you connect many of these into one flow. Instead of thinking “this screen is a RecyclerView example,” you will think “this is my ‘History’ screen where users can see stored items.” The RecyclerView is just an implementation detail that supports that feature.
You should aim to pick features that naturally invite the use of concepts from earlier chapters. For example, if your app has user editable information, that naturally leads to forms with EditText, validation logic, local storage in Room, and perhaps background synchronization using coroutines and networking. If your app has lists of content, that naturally suggests RecyclerView, maybe pagination, and interactions that update the underlying data source.
Later, when you move into planning and implementation, you will map each of your intended features to a set of underlying techniques. In this chapter you only need to understand that your job is not to force every single chapter topic into a single app, but to consciously choose which topics fit your chosen idea and demonstrate them clearly.
Choosing a Realistic Scope
One of the most valuable skills you will practice in the capstone is scope control. It is very easy to imagine an app with dozens of complex features. It is much harder and more useful to define a small but complete version that you can actually finish.
In practical terms, this usually means starting with a very small “version 1” of your idea, with only the essential screens and interactions that make the app usable for a simple scenario. Everything else should be treated as a “nice to have” feature that you may implement if time and energy allow.
You will later formalize this into planning artifacts like a feature list or a simple roadmap. For now, remember that it is better to build a small, polished, and working app than a sprawling project that never quite works correctly.
Important: A successful capstone project is small, focused, and complete. Avoid trying to build a large, complex app that you cannot finish. Completion and coherence are more important than quantity of features.
The Role of Architecture and Structure
By this point in the course you have seen how architectural choices influence how easy or hard it is to change or extend an app. The capstone project is your chance to apply these lessons when there is no pre written starter template dictating every file and class.
You are expected to give your project a clear structure that separates concerns. For example, your UI code should be separate from your data persistence code. Your networking logic should not be tangled directly into your Activity. The exact approach you choose will depend on the techniques you are most comfortable with from the course.
You are not required to design a perfect architecture. You are required to avoid chaotic, duplicated, and deeply tangled code. The capstone is an opportunity to see how simple architectural practices can make your app easier to maintain even as a beginner.
Balancing Design and Functionality
Your capstone app should both look reasonable and work reliably. At the same time, the main goal is to demonstrate your programming skills, not to win a design competition. You are not expected to match professional visual polish with complex custom designs.
You should, however, apply the basic design and usability ideas you have learned. Aim for a simple, readable interface with consistent colors, text sizes, and padding. Use intuitive labels, clear navigation, and feedback for important user actions. Avoid unnecessary complexity in the user interface if it does not support the main purpose of your app.
During implementation you will likely discover that even small design decisions have technical consequences. For example, deciding that a certain action should be available from multiple screens affects how you structure navigation and shared logic. This is part of the learning experience of the capstone.
Planning, Iteration, and Testing
Although the actual planning details will be covered in the next chapter, it is important to recognize now that your capstone will be built in iterations. You will not design and implement the entire app in one big step. Instead you will plan a minimal set of features, build them in a working but simple way, then gradually improve and extend.
Testing is a natural part of this process. For the capstone you are expected to at least test the app manually on an emulator or a physical device. You should check common flows, error conditions, and different device states like rotation or leaving and returning to the app. As you become more comfortable, you may also write automated tests for some parts of your code, but this is not mandatory for a beginner level capstone.
The key idea is that you will use testing not as a separate academic exercise but as a practical tool to verify that your app behaves as intended.
Working With Tools as a Complete Developer
In earlier chapters you used tools like Logcat, the debugger, the profiler, and Gradle occasionally and often in very controlled ways. During the capstone you will start using them in a more natural and integrated way. When something goes wrong, you will open Logcat, set breakpoints, or inspect variables to understand the issue. When performance feels slow or memory usage seems suspicious, you can look at profiling tools.
You will also gain practice managing Gradle configurations in the context of a growing app, handling dependencies for libraries you choose to include, and adjusting build variants as needed. These are all part of everyday Android development, and the capstone is where they start to feel less like separate topics and more like everyday habits.
Evaluating Your Own Work
A central part of the capstone is learning to evaluate your own app. This includes basic technical criteria such as whether the app compiles, runs, and behaves without crashes. It also includes qualitative criteria such as whether the navigation is intuitive, whether the code is readable, and whether changes can be made without breaking everything.
Throughout the project you should periodically step back and ask yourself simple questions about your app. You might ask whether a new feature fits logically with the others, whether a particular screen feels cluttered, or whether a piece of logic belongs in a different class. Learning to ask these questions and act on the answers is a key step in becoming a more independent developer.
You are not expected to create a flawless application. You are expected to be able to recognize imperfections, learn from them, and improve your design and code where it matters most.
How the Capstone Connects to Your Next Steps
Once you complete the capstone, you will have more than just a finished app. You will have a concrete example of how to go from idea to running Android application, including planning, implementation, debugging, and refinement. You will also understand which parts of the development process you enjoy most and which parts you wish to practice further.
You can later extend your capstone app with more advanced features or use it as inspiration when creating new projects. The structure, habits, and workflow you practice here will apply directly to future Android apps, even as you learn newer libraries and patterns.
In the next chapter, “Project Planning,” you will start by defining your app idea clearly, outlining its main features, and breaking them into manageable tasks. Once that foundation is in place, you will move to “Implementation,” where you will bring your plan to life step by step.