Table of Contents
Introduction to Toons
Toons are the characters you control in Dandy's World. Every run begins by choosing one Toon, and that choice quietly decides how easy or hard the floor will feel. Toons have their own stats, a passive or active ability, and sometimes special interactions with Twisteds, items, or trinkets. Even when two players are on the same floor, the Toon each person brings can completely change how their role in the team plays out.
You can think of Toons as “build templates.” Your trinkets, items, and playstyle sit on top of a Toon’s base strengths and weaknesses. A fast Toon with low hearts will naturally lean toward scouting or distraction. A slower Toon with good survivability and extraction bonuses will more comfortably handle machines. Over time, you will unlock many Toons, but beginners usually rely on a small starter cast and gradually expand from there.
Toon Stats Explained
Every Toon comes with a set of core stats. These numbers are simple, but they explain why some Toons feel quick and fragile while others feel slow but safe. In later chapters you will see detailed formulas, but here you only need the basic ideas.
The most important stats are:
Health or hearts. This is how many hits you can take before going down. A Toon with more hearts survives more mistakes. Some Toons trade hearts for other strengths like speed or abilities.
Stamina. This controls how long you can sprint or perform actions that cost energy. Toons with strong stamina can outrun Twisteds for longer, recover faster, and reposition more safely.
Movement speed. This is your running and walking pace. A tiny movement speed difference can decide if you escape a chase or get grabbed at a doorway.
Extraction speed. This is how quickly your Toon progresses machines while interacting with them. High extraction speed Toons finish objectives faster but sometimes sacrifice safety.
Stealth and detection. Some Toons are a bit harder for Twisteds to notice or hear, often through passives that reduce detection range or make footsteps quieter.
A good mental model is that a Toon’s role usually follows its stats. High speed and stamina favor distracting or scouting. More hearts and extraction bonuses favor machine work. Stealth bonuses favor safe solo or support play. You can check a Toon’s stat profile before selecting it and compare it with what your team already has.
A Toon’s base stats are permanent during a run. Trinkets and items can modify how those stats feel, but they do not change the Toon’s core identity. Always pick a Toon with the role you want first, then adjust it with trinkets.
Toon Abilities
On top of stats, each Toon usually has at least one defining ability. This is the “reason” to pick that character instead of another with similar numbers. Abilities can be passive, always in effect without input, or active, triggered by a button and often limited by cooldowns or conditions.
Common ability themes include:
Survival abilities, such as brief speed bursts, damage reduction, or self-healing under certain conditions. These suit beginners and high risk runs.
Extraction abilities, such as faster skill checks, bonus progress on machines, or penalties for failing checks being reduced.
Distraction abilities, such as better stamina during chase, safer kiting control, or small benefits when a Twisted is focused on you.
Support abilities, such as faster revives, sharing resources, or improving teammates’ performance when nearby.
Because abilities are so strong, they also come with tradeoffs. A Toon with a powerful escape button might have fewer hearts, or a Toon that pushes machines quickly might be easier for Twisteds to spot. When learning, do not overcomplicate things. Focus on just one core question. “What does this Toon’s ability help me do more safely or more quickly?” If you understand that, you will naturally gravitate toward the right tasks during the run.
Always read your Toon’s ability description before the run starts. Many abilities only work under specific conditions, for example during chase, at low health, or near machines. If you forget those conditions, you lose most of what makes the Toon unique.
Starter Toons
Starter Toons are the characters you have access to with little or no unlock effort. They exist to teach the basic roles in Dandy’s World without demanding perfect mechanics. In general, starter Toons are simpler, with clear strengths and obvious uses. Their abilities usually have easy to understand triggers and are forgiving when you make mistakes.
Most starter Toons fall into one of three styles. The balanced starter, with average stats and a gentle survival or utility ability. The safe starter, who has extra hearts or defensive tools that make dying harder but might perform machines more slowly. The agile starter, who is a bit faster or more stamina focused and gives you a taste of distraction and kiting play.
As a new player, you should rotate through all your starter Toons for at least a few runs each. Pay attention to how each one “feels” when you do the same tasks. Running between machines, escaping a Twisted, reviving a teammate, or clearing a floor will all highlight their differences. This early experimentation is more valuable than copying high level preferences, because it helps you understand your own comfort zone.
Do not rush to abandon starter Toons as soon as you unlock new characters. Starter Toons are deliberately stable and forgiving, which makes them invaluable for learning new floors, testing trinkets, and recovering from long breaks.
Main Character Toons
Main Character Toons are central figures in Dandy’s World’s story and also standout picks in gameplay. They usually represent the narrative “faces” of the game, so their abilities and stat lines often lean into strong, defining roles. Compared to many regular Toons, Main Character Toons tend to have more pronounced strengths and clearer weaknesses.
These Toons often:
Tie into the lore, interacting with certain Twisteds or events in unique ways.
Have abilities that are powerful within a specific role, such as extremely efficient extraction, exceptional chase control, or team wide benefits.
Appear in research entries, events, or shop rotations more frequently, reminding you that they are intended to be used and experimented with.
For a beginner, Main Character Toons can be both attractive and intimidating. They look important, and sometimes their kits reward good game knowledge rather than raw stats. When you first unlock one, treat it as a focused tool. Ask what this Main Character is clearly built to do, then play that role deliberately in a few runs. Once you are comfortable, you can start bending their intended role and combining them with unexpected trinket sets.
Regular Toons
Regular Toons are the bulk of the roster. They are not necessarily weaker than Main Character Toons, but they are less tied to the central story and sometimes more experimental or niche. As you progress, most of your unlocks will fall into this category.
Regular Toons fill gaps in roles and playstyles that the starters and main characters do not fully cover. You might find Toons that specialize in very specific tasks like risky extraction under pressure, unusual stealth tricks, or team oriented support that only shines in coordinated groups. Some regular Toons will feel immediately comfortable, others will seem awkward until you discover the right team or trinket pairing.
The key with regular Toons is to recognize that not every Toon is ideal for every run. A highly specialized distraction Toon might struggle in small, low Twisted floors but become amazing in long, high pressure sessions. A Toon that shines in teams might feel underwhelming in solo play. As your Toon collection grows, you need to start thinking “Which Toon fits the plan for this run?” instead of simply picking a favorite every time.
Event Toons
Event Toons are limited time characters introduced during special in game events. They are often thematically tied to the event’s story, environment, or featured Twisteds. Sometimes they can only be earned with event currency or by clearing particular event challenges, and in some cases they return in later reruns or special shop rotations.
Design wise, Event Toons tend to be more playful or unusual. Their abilities might break some of the normal patterns you have learned, such as bending resource rules, interacting with rare event items, or gaining unique bonuses under event conditions. Even outside the event, many of them remain perfectly usable, but a few are clearly tuned around environments that are most common during their original event.
Because of their limited availability, beginners often worry about “missing” Event Toons. This is understandable, but you should see them as optional tools, not mandatory upgrades. If you are present during an event, it is worth trying to unlock at least one featured Toon so you can experiment with an unusual kit. If you are not, the core roster of starters, main characters, and regular Toons is fully capable of carrying you through all stages of progression.
Never let event pressure push you into ignoring fundamentals. Unlocking a flashy Event Toon is less valuable than learning solid extraction routes, safe distraction, and basic survival. Events come and go, core skills stay with you forever.
Unlock Requirements
Every Toon has some requirement before you can select it. For starter Toons this is usually nothing or a very small condition, such as completing a first run or a low floor milestone. As you move deeper into the game, unlock conditions become more varied and begin to interlock with the rest of the progression systems.
Typical unlock requirements include:
Spending currency. Some Toons can be bought directly with tapes or another resource after they appear in Dandy’s shop, or after you meet a minimum progression point.
Floor milestones. Reaching a certain floor, surviving to a given depth, or completing a specific floor multiple times can unlock Toons related to higher level play.
Research progress. Certain Toons might require research levels, completion of research tasks, or knowledge about particular Twisteds before they become available.
Event objectives. Event Toons often require you to complete limited time quests or accumulate event currency.
Because unlock paths differ, you should periodically check the Toon list and read the conditions shown for locked characters. This lets you plan your progression. You might notice that several Toons you are interested in share a similar requirement, like “reach a particular floor” or “collect a certain amount of ichor.” In that case, you can focus your runs on those goals and unlock multiple Toons in a natural sequence.
Choosing the Right Toon
Choosing the right Toon is about matching three things. Your personal comfort, the team’s needs, and the plan for the current run. Even if a Toon is highly rated, it will not save you if it pushes you into a role you do not understand or enjoy.
First, think about your comfort. If you are still learning how to control stamina and line of sight, picking a fragile distraction specialist can be frustrating. A sturdier, slower Toon will let you practice core movement and machine work without punishing every misstep. If you are already confident with chase mechanics, a faster Toon with fewer hearts may be more engaging.
Second, look at your team composition. In multiplayer, glance at what others are picking. If everyone chooses high extraction Toons, the group may struggle when multiple Twisteds appear. In that case, pick something that can distract or survive chases reliably. If the lobby is full of distraction oriented Toons, a stable extractor or support with revive bonuses can be more valuable than yet another runner.
Third, consider the run’s goals. If you are climbing to a new highest floor, survivability and consistency matter more than speed. If you are farming ichor or research, you might accept more risk to clear floors quickly. The same Toon can be excellent in one context and poor in another. Before locking your choice, ask yourself: “What am I trying to achieve this run, and how does this Toon help that plan?”
Never pick a Toon only because it is popular or highly ranked. A “top tier” Toon in the wrong hands or in the wrong team can feel worse than a simpler, well understood character that actually fits the run’s needs.
Best Toons for Beginners
The best beginner friendly Toons share a few traits. They forgive mistakes, teach good habits, and have clear, readable abilities. Instead of requiring complex combos or tight timing, they reward basic behaviours like staying near machines, avoiding unnecessary chases, or helping teammates.
Look for Toons with:
Extra hearts or defensive passives that keep you from going down instantly when you misjudge a Twisted’s range.
Stable or slightly boosted extraction speed, so you can feel useful on machines without pushing into extremes.
Simple survival tools, like small speed bonuses after being damaged, or gentle stamina recovery improvements that help you escape when panicked.
Avoid, at first, Toons that are described as “high risk, high reward,” “very fast but fragile,” or “requires careful timing.” Those usually shine in experienced hands but can make early runs more stressful than they need to be.
A good rule of thumb is that if a Toon makes you feel calmer around Twisteds and more willing to work on machines, it is likely a good beginner choice even if it is not labelled “easy” in any tier list.
Best Toons for Solo Play
Solo play strips away the safety net of teammates. There is nobody to distract a Twisted while you extract, share items, or revive you. So a strong solo Toon must be self sufficient. It needs enough survivability, mobility, or stealth to survive mistakes, and enough extraction or utility to still clear floors in a reasonable time.
Good solo Toons usually combine:
Reliable self defense, such as extra hearts, escape tools, or stamina bonuses during chase.
Functional extraction, not necessarily the highest in the game, but good enough that you do not get stuck forever on machines.
Neutral or positive stealth, so you do not draw unnecessary attention while moving between objectives.
In solo runs, pure specialists become risky. A Toon that is incredible at distracting but terrible at machines can lead to very long, stressful runs. Similarly, a Toon with extreme extraction but almost no survival tools can fail instantly if a Twisted corners you. When choosing for solo, prefer balanced or slightly survival leaning Toons that let you adapt to whatever the floor throws at you.
Best Toons for Teams
In team play, Toons can lean deeper into specific roles because other players can cover their weaknesses. This means some characters that feel awkward in solo become incredible in coordinated groups. When evaluating Toons for team runs, think in terms of synergy. How does this Toon’s ability interact with what others are doing, and what gap does it fill?
Strong team oriented Toons often have:
Support abilities, such as faster revives, shared stamina or healing effects, or buffs near allies.
Extreme strengths in one role, for example exceptionally high extraction speed or extraordinarily stable distraction capabilities.
Team friendly passives, like smaller penalties when multiple people share a machine, or reduced aggro from Twisteds if you stay near allies.
In a well built team, you do not need every Toon to survive solo. You need a mix of extractors, distractors, supports, and flexible hybrids. The “best” Toon for teams is the one that slots into that composition cleanly and makes everyone else’s job easier. If your group already has two strong extractors, the best pick might be the Toon that never lets Twisteds leave them alone, or the support who keeps everyone on their feet during long floors.
By learning which Toons excel in each environment, you will gradually build an internal roster. Some Toons will become your solo staples, others will be your favorite picks for friends or public lobbies. The deeper your understanding of each Toon’s unique strengths, the easier it becomes to choose the right character before the elevator doors close.
KAHIBARO